Drunken Fist a.k.a. Zui Quan

Hi Everyone,

Getting back to our initial topic before the last Dragon Tides update, we were delving in deeper to start discussing some of the backer created cards and the ideas behind them.

Today, let’s talk about the backer deck for Drunken Fist, or Zui Quan.

What is Drunken Fist?

For those of you who haven’t heard of this or seen this martial art style in any movies, it will sound a bit far-fetched. From movies like Drunken Master, Once Upon a Time in China, or the like, a Kung Fu practitioner, someone with a strong base in Shaolin or Hung Gar Kung Fu will end up having this “secret” skill where the influence of alcohol, coupled with their training, will make them able to surprise their opponents with movements with no patterns, the ability to transition to various moves that have nothing in common, and vary their speed and strength at alarming rates. Here are a couple examples:

Jackie Chan’s “Drunken Master 2” (Starts out using it from his training, but doesn’t pull off the “essence” of the real style until he drinks the alcohol near the end). Start watching at 0:58.


Jet Li’s “Once Upon a Time in China: Rooster vs Centipede” (He starts drinking alcohol and slowly progressing into a more powerful form as he becomes more intoxicated). Starts at about 1:09.


Ok, what is the style like really?

This style of Kung Fu has a lot of interpretations. In Shaolin alone, Zui Quan differs between northern, southern, and different sects/divisions. I think for a more modern example of how the postures, stances, and technique (sans alcohol) is like, check out this clip from “Fight Science”


And don’t take any offense, but please, please, please do not learn Drunken Fist from this video:


So how does this translate into our game?

Great question! Normally, in deckbuilding games, you can build off of basic principals such as:

  • Milling
  • Hand Control
  • Resource Destruction
  • Pumping/Buffing/Ramping
  • Combos
  • Resource Management

What our backer really wanted to do, was to incorporate all of these, but in combination with some of the other gameplay mechanics offered in this game such as Adrenaline Points and Linkers. But to do this and make it seem seamless, took quite a bit of tweaking. He didn’t want his deck to look like a stack of random ideas just thrown together. As well, he wanted his cards to have open-ended abilities that might offer new combos with cards from the expansion or future cards from other styles of martial arts.

Balance was also a really big problem since this was not a thematic deck in the way that others focused on one or two styles at max and were cohesive in that way. So after several back and forth trial and errors, he came up with an ability for all of his cards that actually work VERY well with one of our series 2 decks, Hung Gar.

The ability is called “STANCE CHANGE“. Since Drunken Fist also incorporates the rapid changing of stances/footwork to flow into the next, this made perfect sense. To do this, you would have to discard one of your Attack or Defense cards in your hand (no Events, Items, or Tactic cards). This will allow you to change your stance and either power up your next move, give it a perk of either an adrenaline, attack, defense, or CPT boost (depending on the card) or maybe something that interferes or disrupts your opponent’s cards/deck/hand.

Here’s an example of a very straight forward Stance Change. Imagine the Angry Drunk getting angrier as he loses focus (like being intoxicated); the focus being your hand.:

Next, we have a card that has a normal ability as well as a Stance Change ability. As well, notice that the ability requires you to discard 2 cards instead of 1. With this move, you can dodge, spin and press on your opponent’s back, preventing their move from happening. But with less control over your movement (like not being inhibited by your normal reasonings for controlling your power), you land hard on your opponent, almost pinning them to the ground right before you roll off, preventing any more attacks from them!

There are a lot of varying possibilities and flexibility with this deck that our backer has really put a lot of thought into. As for why we’re calling him “Backer” instead of revealing his name, is because he wants it to be a surprise to a few of his friends (that’s also why his name is not on the bottom of the card examples above.)

Overall, I think this deck is a pretty advanced deck that can be skillfully played or offer many cool moves (whether you utilize the Stance Change or not) to add to your own deck’s playing style.

See you in our next update soon!


Dragon Tides

Hi Everyone! Today has been an excellent day 🙂

I had previously hinted at an upcoming game/campaign but couldn’t delve into details until everything was approved. This afternoon we had just gotten the green light on moving forward with what I hope will create quite the buzz all around. With several cogs now in motion on and off kickstarter, I’d like to proudly introduce Dragon Tides.

What is Dragon Tides?

Simply speaking, it’s a 1-7 Player Miniatures “Dungeon Crawler”, set in the modern day era starring Bruce Lee and Brandon Lee! This is the real deal; an Official License that Bruce Lee, LLC is excited that we are creating with them.

Think of this game as a tribute to the action genre, martial arts movies, and video games such as Double Dragon, Streets of Rage, and Final Fight. The game is broken up into 3 main chapters with subchapters in between to focus on the rich storyline. Gameplay is “action point” based and is cooperative, competitive, or both (you and up to 4 friends can challenge the game or go up against 1-2 players who will control all the enemies you meet from “The Organization”.) Combat uses cards that play very similar to Martial Arts: The Card Game, but will feature a new mechanic called “Observation” where you can remember moves of your opponents during battle and train after the fact, in order to learn those moves yourself.

Another key element is the environment being interactive, something that few games have done so far. There are some elements that can be used as weapons, hurt enemies by kicking them through or can be inspected for quests or bonuses.

As you progress through the game, you will encounter Mid-Bosses (if defeated, will train you on their signature move) and Bosses that if defeated, will join your team as an ally! Lots of special guests to come 🙂


What are they made out of?

The minis will be a PVC 95 degrees plastic. Though not a very hard plastic, PVC 95 retains a high amount of detail from the original sculpt, and is also very durable and will hold up well under use. It is also the hardest plastic that can be used that allows for the minis to be preassembled during manufacturing. The technology being used to mold the miniatures is quite advanced – multiple part molds are used, allowing us to create complex and dynamic poses for the characters; having a semi hard plastic allows the miniature parts to release from the mold more easily and minimizes the number of individual parts of a mini that have to be made separately. This essentially frees our 3d artists to sculpt the minis however they want, while also allowing the minis to be made up of only a few individual pieces that can be easily assembled during manufacturing.

What are their size specs?

The minis follow the same size specs as the Fairytale Games: Minis Campaign. The bases are about 35mm and the height, somewhere between 35mm-45mm, though we are planning on scaling them slightly smaller for final manufacture production.

Quirks and Details

The minis will have two really neat features to them. One being peg stands that are removable and will fit on the bottom of the base of the Dragon Tides minis. They are like the WizWars peg stands, but with the hole on the bottom of the mini instead of the peg (so it can stand up without the stand). Our bases will be similar to Fairytale Games as it will be detailed rather than plain like WizWars. Here’s an example of WizWars:


These pegs will be a way for your character to show if they are carrying a weapon, picking up a barrel to throw at someone or to indicate any ailments.

Another REALLY cool feature, is that the bases of the minis will have directional arrows engraved into them to signify the direction your character is facing. In Dragon Tides, where your mini is facing will give you advantages and disadvantages just like a real fight. Think about what happens if you’re surrounded! But more details another time 😉

Can you elaborate on some of the other components?

Sure thing! Let’s say you and a friend decide to team up and go up against another friend who will be controlling the enemy. The “Main” characters will be using Character Player Boards.

At first glance, you can see the health bar up top (there will be a slider much like in Zombicide); Two item slots for any weapons, gear, or health bonuses you’d like to carry; The amount of Action Points and Movement your specific character has, and a Level Up meter on the left that will give you different perks as you spend Experience Points to increase. Like most fighting games, you also have a power meter, or in this case a “Focus Meter” at the bottom. You’ll gain more focus in battle as you successfully observe moves. As it fills up, you can unleash signature moves and even an ultimate finishing move!

On the bottom of each Character Player Board is a bonus that applies just to that character. So select your player wisely! Each character will have their own style of play.

Combat Decks

When engaged in combat, you will have a deck of cards you can utilize to unleash attacks, defense, signature moves, and tactics that will help you in battle. Though your main character starts off with only a handful of basic moves, as you learn more, you can gain a full deck of more advanced moves at your disposal. Henchmen, Mid-Bosses, and Bosses will also have varying decks that represent their specific style of martial arts. If a Boss becomes an ally, you can use their deck and character player board as well. Here’s an example of a couple cards (which will be very familiar to you all).

Notice the “Level” on the top. This is integral in Observing moves as it is next to impossible to learn moves above your own level.

So how do you “learn” new moves?

With Dice! Dice actually plays a big part of the game in Tasks, Combat, Observing moves, and a lot of the situations that are dependent on chance. Unleashing finishing moves are a lot more fun when dice are involved 🙂

With observing moves, cards in your hand will be used to initiate it, while dice will be used to determine the success rate, going up against the difficulty of the move. It’s kind of hard to explain without showing you the dice…. which will be soon. We’re actually waiting for our prototype dice to come in so we can finish our gameplay video in time for the campaign.

Task Cards

During your turn, you are able to use your action points to move your character, initiate combat, train in observed moves, and also participate in side-missions called Tasks. You will have to find NPC (non-player characters) that will let you spend EXP (experience points) to draw a Task Card. These cards will go under your player board, though only 3 tasks can be open at the same time. Tasks require you to spend Action points on to initiate. Once you do, you’ll have a goal and a duration in which it must be completed in. Sometimes it can be dictated by time (turns), actions, movement, or by certain events happening. If you complete a task, you’ll gain the specific reward on the card. Here’s just one example…

Notice that some tasks require the use of our Focus Dice. Some require different combinations of icons on the dice.

Event Cards

On the other side the enemy player, though they do not utilize Player Boards nor cannot level up, can use their Action Points to create and initiate an Event that may change the course of play or put the Main Characters in a really bad situation. Here’s an example…

There are a lot more cards, gameplay mechanics, and exciting variations of play that we’ll mention as we release more info. The rulebook has different scenarios that will allow you to play out the game as if they were different storylines, making replayability very cool.

I saw something about Dragon Tides on Kickstarter already!

Yes, if you’re talking about Level99‘s current campaign, BattleCon Remastered, they just released a promo pack of Bruce Lee. This is a very exciting collaboration we are doing with them, offering them a Legendary fighter in their game, and in return, a very special fighter from their BattleCon universe as a miniature figure in our game to go up against Bruce and Brandon Lee!

If you haven’t done so already, please check out their campaign here: https://www.kickstarter.com/projects/level99games/battlecon-war-remastered?ref=nav_search

Today’s update was actually a timed update with Level99. I wanted them to have the first chance to announce Bruce Lee as their promo character while briefly introducing Dragon Tides to their fans. Once our Kickstarter is launched, Level99 has graciously offered to make an announcement as well, and also announce which character of theirs will make it into our game.

Besides Level99, will there be other special guest companies collaborating?

Because I promised that you would get the first bit of exciting news, just like the initial teaser of Dragon Tides coming to be, we are proud to have guest appearances from:

With this high caliber of great companies involved, Dragon Tides will be a very exciting campaign for everyone!

When will Dragon Tides Launch?

We had planned for it to be next week, but as of today’s meeting with the team, we are still undergoing a couple more artistic approvals from Bruce Lee, LLC. I think realistically, we’ll launch the campaign in the middle of July.

Is there any way I can get the latest information?

We just launched a Facebook for Dragon Tides at www.facebook.com/dragontides

As well, our main website is now live, but it is not complete. We haven’t made an official announcement because of that fact and are kind of embarrassed thus far (I mean, the About page has a top banner of trees… talk about a weird placeholder). But since it’s already public, feel free to visit as we continue to update the site these next few weeks at www.artisticjusticegames.com 

We’ve also just started a newsletter subscription this morning (we haven’t sent out any yet since we currently only have a handful of subscribers). The information will be game details much like this update, as well as a reminder of the official update. Please sign-up for the newsletter so you don’t miss out on our official launch date or any surprises we’re planning on announcing.


And finally, for the quickest way to get random and sporadic information about Dragon Tides, please visit our twitter at: www.twitter.com/dragontides

If we can get a chance to breath, I would also like to start a website dedicated to Dragon Tides and link it to our main website. Once it’s live, I’ll let you all know 🙂

Will you continue to update us with Dragon Tides news?

Yes, absolutely! I’ll post more news as we move forward, keeping you all in the loop. Once again, the reason for pushing back all of this news, was to coordinate the timing with Level99’s release of their Bruce Lee promo card today. Since Dragon Tides is very much in the martial arts world and utilizes key gameplay elements of Martial Arts: The Card Game, it’s my pleasure to keep you informed on the storyline, the characters, and surprises Dragon Tides has to offer.

The next few weeks….!

Hi Everyone,

Looking back at the updates, I think something that has been sorely missing has been gameplay/card highlights. I actually really miss doing them and since we all probably need a refresher course, the next few updates will be dedicated to doing just that.

Following, I’d really like to highlight some of what the backer created decks are all about. I know we mentioned what they are, but let’s start covering some of the tactical elements of them as well. Keep in mind that these decks will come in a second shipment to you all, once series two is ready for print.

DId you just say series 2? What’s that?

For the second series, we highlight the 3 backer created decks as well as 5 more decks, creating a total of 8 decks based on some rather cool martial art styles. These decks include:

  • Sumo + 3-Section Staff ~ Backer Created!
  • Lian Padukan Silat + Katar ~ Backer Created!
  • Drunken Fist (Zui Quan) ~ Backer Created!
  • Brazilian Jujitsu
  • Judo
  • Hung Gar Kung Fu (5 Animal Styles)
  • Capoeira
  • Praying Mantis

Dragon Tides:

We’re waiting on some exciting approvals from Bruce Lee, LLC before we can bring you more details. But once we have the green light, you will get the latest first. Imagine taking this core concept and bringing it into a world of miniatures and Bruce/Brandon Lee!