Drunken Fist a.k.a. Zui Quan

Hi Everyone,

Getting back to our initial topic before the last Dragon Tides update, we were delving in deeper to start discussing some of the backer created cards and the ideas behind them.

Today, let’s talk about the backer deck for Drunken Fist, or Zui Quan.

What is Drunken Fist?

For those of you who haven’t heard of this or seen this martial art style in any movies, it will sound a bit far-fetched. From movies like Drunken Master, Once Upon a Time in China, or the like, a Kung Fu practitioner, someone with a strong base in Shaolin or Hung Gar Kung Fu will end up having this “secret” skill where the influence of alcohol, coupled with their training, will make them able to surprise their opponents with movements with no patterns, the ability to transition to various moves that have nothing in common, and vary their speed and strength at alarming rates. Here are a couple examples:

Jackie Chan’s “Drunken Master 2” (Starts out using it from his training, but doesn’t pull off the “essence” of the real style until he drinks the alcohol near the end). Start watching at 0:58.

https://www.youtube.com/watch?v=yzR4xHwFqLI

Jet Li’s “Once Upon a Time in China: Rooster vs Centipede” (He starts drinking alcohol and slowly progressing into a more powerful form as he becomes more intoxicated). Starts at about 1:09.

https://www.youtube.com/watch?v=NwtLdryDgeg

Ok, what is the style like really?

This style of Kung Fu has a lot of interpretations. In Shaolin alone, Zui Quan differs between northern, southern, and different sects/divisions. I think for a more modern example of how the postures, stances, and technique (sans alcohol) is like, check out this clip from “Fight Science”

https://www.youtube.com/watch?v=ZVJUZXREi34

And don’t take any offense, but please, please, please do not learn Drunken Fist from this video:

https://www.youtube.com/watch?v=sU8xVMwzxS4

So how does this translate into our game?

Great question! Normally, in deckbuilding games, you can build off of basic principals such as:

  • Milling
  • Hand Control
  • Resource Destruction
  • Pumping/Buffing/Ramping
  • Combos
  • Resource Management

What our backer really wanted to do, was to incorporate all of these, but in combination with some of the other gameplay mechanics offered in this game such as Adrenaline Points and Linkers. But to do this and make it seem seamless, took quite a bit of tweaking. He didn’t want his deck to look like a stack of random ideas just thrown together. As well, he wanted his cards to have open-ended abilities that might offer new combos with cards from the expansion or future cards from other styles of martial arts.

Balance was also a really big problem since this was not a thematic deck in the way that others focused on one or two styles at max and were cohesive in that way. So after several back and forth trial and errors, he came up with an ability for all of his cards that actually work VERY well with one of our series 2 decks, Hung Gar.

The ability is called “STANCE CHANGE“. Since Drunken Fist also incorporates the rapid changing of stances/footwork to flow into the next, this made perfect sense. To do this, you would have to discard one of your Attack or Defense cards in your hand (no Events, Items, or Tactic cards). This will allow you to change your stance and either power up your next move, give it a perk of either an adrenaline, attack, defense, or CPT boost (depending on the card) or maybe something that interferes or disrupts your opponent’s cards/deck/hand.

Here’s an example of a very straight forward Stance Change. Imagine the Angry Drunk getting angrier as he loses focus (like being intoxicated); the focus being your hand.:

Next, we have a card that has a normal ability as well as a Stance Change ability. As well, notice that the ability requires you to discard 2 cards instead of 1. With this move, you can dodge, spin and press on your opponent’s back, preventing their move from happening. But with less control over your movement (like not being inhibited by your normal reasonings for controlling your power), you land hard on your opponent, almost pinning them to the ground right before you roll off, preventing any more attacks from them!

There are a lot of varying possibilities and flexibility with this deck that our backer has really put a lot of thought into. As for why we’re calling him “Backer” instead of revealing his name, is because he wants it to be a surprise to a few of his friends (that’s also why his name is not on the bottom of the card examples above.)

Overall, I think this deck is a pretty advanced deck that can be skillfully played or offer many cool moves (whether you utilize the Stance Change or not) to add to your own deck’s playing style.

See you in our next update soon!

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