Enter the Phoenix!

Hi Everyone,

Bruce Lee was not only recognized as the father of MMA (mixed martial arts), but also known throughout generations for his creation and application of Jeet Kune Do, deriving from Master Ip Man’s Wing Chun Kung Fu.

Enter the Phoenix is a deck that utilizes both styles. To be honest, it’s a deck that has two different core strategies that might work against each other if you aren’t quick to decide your strategy and focus right away. The two strategies make this deck very adaptable like both the martial art styles it represents.

There are no power moves per se, but a lot of combo flexibility as well a good blocks that let you feel light on your feet. Intercepting moves are a winning solution in this deck as well as finding a good rhythm and shuffling back moves to send flurries of punches at your opponent. As well, some attacks are great defenses as they intercept the opponent while the attack is coming.

This is a super quick jab in Jeet Kune Do that goes against the norm. Think of it as an extending front backfist. It snaps forward, using the pivot of the elbow to quicken the move. And because of its angle, you can strategically use this, linking from several moves as a way to stun your opponent. This is a lot different than the straight line jabs other styles have. Thus the quick stun surprises and forces an opponent to discard when defending.

As an attack, it’s stronger than a jab (aiming at your abdomen or solar plexus), possibly knocking the wind out of you. But against a seasoned fighter, using this a surprise defense, ducking under an attack, makes you temporarily undetectable and able to get a quick hit in. And this is independent of following up with a combo since this is a pseudo-interception since it’s happening the same time as your opponent’s attack.

This is like a hook, but stretches out like a slightly angled straight punch, then coming over horizontally like a cross/hook mixed. It’s not very powerful by itself, but in a combo or counter, the surprise factor, coupled with more momentum, gives you more edge.

This is a quick roundhouse kick starting from standing position, without the use of torque and full him movement. It’s purpose is for a lightning fast stun or a “testing” move to gauge your opponent. For you, this also means “resetting” and giving yourself some time prep your next move. This is one of the strategies of your deck where your adaptability lets you utilize more moves and rebuilding your stamina quickly by shuffling back discarded moves back into your deck.

Like the Snapping High Kick though less of a combo move and more of a stamina/move frequency technique. Bruce was able to use this so quickly that cameras couldn’t follow it most of the time. Check out Way of the Dragon (vs Chuck Noris) or Game of Death (vs Dan Inosanto) to see this move in its best form!

This was a very cool surprise move that takes the practicality of a back kick/mule kick, but with more accuracy. Though a technique practiced in Savat (a French Martial Arts style), Bruce Lee incorporated it in Jeet Kune Do, surprising his opponents with it’s quickness and accurate power. Against quick attacks, it can be avoided or blocked easier, but against charging or huge moves, this was a good way to stun or stop your opponent from coming closer.

Have you watched the movie Ip Man? In Wing Chun, the Straight Blast is an overwhelming move that acts as a machine gun of light punches, causing most opponents to only be able to block a few before crumpling from the speed and quantity of hits on them. If you planned correctly, you’ll have quite a few punches at your disposal to well… dispose of to straight blast your way to a devastating win!

One of my favorite blocks since it can link into counter attacks so easily. Imagine blocking then moving the same arm forward into a punch in one continuous motion. It’s a great setup, giving you that extra speed and momentum to recover stamina and allow for even more moves in your arsenal!

Duck and Weave requires a lot of focus to prevent damage from happening. But timed well, your opponent will tire from beating your shadow. LOL.

One of Bruce’s best defenses. A Kick Stop can prevent a leg from raising for a kick as well as people from moving forward. The opponent usually gets pretty startled, giving you a huge opening. Like the Duck and Weave, accuracy takes focus as you have to be super observant an predict the move before it happens.

Ok, THIS is my favorite block of all time. It’s like a quick slap (I know, doesn’t sound very manly), but it’s highly effective. The goal is redirection. Just by moving an attack by half an inch would deter it from hitting you and help you setup for a next move. It’s also a great startle move and in Wing Chung’s trapping techniques, it helps build momentum.

Ah, one of the Backsteps you’ve been hearing about throughout the campaign. It acts like a normal defense but it completely avoids holds and throws, making it a very versatile card to have at least a couple of when customizing your decks.

Lop Sau is a great trapping tool where you block and control your opponent’s attack, making them trapped. It offers great combo linking possibilities as well! As a note, keep in mind that the word “successful” is different for attacks and defense. If an attack is not blocked and an opponent takes the full hit of the attack, it’s successful. For defense, if you defend the entire attack, for example if an opponent hits you with 1 ATK damage and you block with Lop Sau for 1ATK. If a person attacks you for 2ATK and you block with Lop Sau, and 1 ATK damage carries over, it’s not successful.

A Bong Sau move allows you to utilize the rolling and coiling motion of your arm. Then with a pivot of your elbow, you can trap, deflect, or strike an opponent. This is a complex but great setup for counter attacking quickly.

Think of this as the same as the Kick Stop Block, but for High Punches. Fun fact: Did you know you can predict a person’s punch by observing their shoulders? Yep, the shoulder usually moves first before a punch is disengaged 🙂

Jut Sau is blocking and pulling your opponent in a quick, abrupt motion. You can practically control where they go and redirect their entire person by throwing them off balance. At first glance, this defense looks like a severe punishment for you, but with the right combination of cards, knowing what your next cards are and being able to recover them into your hand or deck would prove to be an asset.

Tan Sau is an awesome block to setup for moves like hooks or crosses. Imagine blocking with a Tan Sau then continuing and following your redirection with a twist of your hips and a forward hook with your other hand into their face. That momentum and speed adds sheer power to your counter attack.

One of Bruce’s signature defense moves that would disarm opponents or startle them with his lighting reflexes before the opponent could use his lead hand.

Strategies against Enter the Phoenix?

This deck’s worst enemy is a power deck that’s all about heavy hitting. Because of relying on intercepting, and a flurry of weaker attacks, this deck requires a lot of skill and some patience to play. Heavy and direct attacks will keep this deck on it’s feet though if it doesn’t finish this deck off quickly, this one will wear them down in a longer game.

For a Print and Play preview of the game, please visit our PNP link. You can also find King of the Ring and Master of 8 Limbs here as well 🙂

https://www.dropbox.com/sh/iugla9nho8g5kix/AAA4yrulSzFGH92CbqKECJwxa?dl=0

Next up…. Yume and the Blade… a great deck using Okinawan Karate and Aikido!

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