This week of updates

Hi everyone, just a quick note about these next couple of weeks. We’ll be posting updates of the different constructed decks and every unique card in their respective deck. It’s something I’ve been wanting to do for a while and will bring back new life to this project. We’ll kick off the  middle of the week with Boxing and by the end of the week, some Muay Thai.  Along with these update will be their PNPs for you to download.

As for production, we’re still waiting. I’ve told the manufacture to send us some pictures when they’re at that point to pump us up for the shipment date. Though I don’t have a solid date just yet, I do have some good news.  I’m going to arrange for 150 units of the game to be air shipped so that there’s no need for you all to painfully wait for “by sea” shipping, though the rest of our inventory will be coming that way.

And… Well the next bit of good news will come  via our next update. Stay tuned!



Time to get back up. Round 3: Fight!

Hi Everyone,

Good news on production side of things, we’re starting to get clearer dates. Since the last update we explained that we had forgone the waiting since the customs issue with our last manufacture and invested in producing the game with a second manufacture. Rest assured, the game is in production and the only struggles we’ve really had (and this is past tense) were the main box/tuck box layouts, since their setup is much different than others we’ve worked with. The majority of production should be handled this month for its completion and we should have things ready for shipping in about a month.

Seeing how this has been taking forever, we are requesting that the manufacture AIR SHIP the first completed 150 copies over to us so that we can begin fulfilling the game ASAP instead of waiting for the full 30 days of Sea Freight shipping. To give you a perspective of this, because this wasn’t our original manufacture, instead of a minimum order of 500 units, we have to produce 1,500 copies. The remaining copies will be coming to us by sea as normal to keep costs down. So you will definitely receive them before December, this year (I’m over projecting here…).

For waiting so long, is there something you can give us?

Yes! Although we have already spent all of our own personal funds to manufacture with the second company as well as upgrade the box, I personally feel that through a lot of mismanagement and initial lack of experience, I had failed this campaign. But I have also learned a lot from all of you and would like to express my appreciation moving forward. I can’t tell you what it is yet, but I have something exciting planned as a sincere thank you for your patience throughout this experience. This news will come sooner than you think 😉

Ok, but are there still refund options?

Because of the nature of this campaign, we are open to accept refunds, though you would have to e-mail me at: and be sure to add the subject line: Martial Arts Refund with your request.

Moving Forward?

Production wise, I will keep updating you as we receive information. In my next conversation with them, I’ll see if we can get them to send some print/manufacture photos to bring life back to this project.

In the meantime, I’ll be finally posting PNP copies of each deck starting this coming week. Per each deck posted, I’ll give a quick overview on the gameplay mechanics, uniqueness of the deck, and the ideas behind it. Starting with King of the Ring, our boxing deck. Following, we’ll also start re-updating our websites so that the information will be equivalent to our updates for those who would like to receive info outside of Kickstarter.

And… I think it’s due time for a revamped gameplay video. So expect that to be on our to-do list as well (we actually had it filmed before GenCon but hadn’t had a chance to edit it yet. So it should be soon!)

Catch back with you all early this coming week!

Martial Arts: The Card Game Update

Hi Everyone,

If you’ve been wondering the status of the actual product, so have we. Finally, after several interactions with the manufacture representative, we moved above him and found that our products have been just sitting at customs in Asia for a month and a half… unclaimed. Ok, if you ask me, this is incredibly ridiculous and the constant string-along we’ve been having with our manufacture has gotten way past the point of our patience. This said, we haven’t been able to do much in aggressive action as they have our deposit and the game is already produced. We’ve already had legal send our documentation to customs to move that process along (they cleared it on Friday, their time). I don’t know what the timeline is of shipping and will not get a confirmation until Tuesday, our time, when I hear from the customs department. So…. I’ve made an executive decision to produce another run but with a completely different manufacture. We are sending our files to WinGo this week to have them produce the game and send it to us as FAST as they can.

Are we nuts? Yes…. but instead of waiting and praying that things go smoothly with the terrible experience we had with our first manufacture, we are going to do this in parallel and send you whichever product that comes first. Anything extra, well… means we’ll have more product for retail. To be honest, I’d rather we do it this way, especially since we’ve actually had WinGo produce a few of our products for the Fairytale Games line and I am confident in their abilities. Plus, their representatives are readily available so we never have to hunt them down. Going with WinGo, specifically with our game, we can expect 10 days for production upon receiving the files and about a month shipping by sea. Since WinGo handles the customs side of things, at the very least, we don’t have to worry about this.

In the meantime, my goal is for us to upload the PNPs to the first 4 decks before we head to GenCon. We’re currently in frantic deadline mode on a lot of things, so please bear with me on this. You’ve all been super patient with us and we sincerely appreciate that more than you’d even know.

Please let us know your thoughts! We are very excited to bring this game to you and will do so no matter what other odds are in front of us.



Hi Everyone,

Maybe a bit counter-productive, but I just touched back down to Houston after spending some great time with the Dragon Tides Team and Bruce Lee, LLC and wanted to update you that an update will be coming this week. We’ll talk about current gameplay elements, Dragon Tides, and our Series 2 for Martial Arts: The Card Game.

As well, I wanted to see if any of you will be at GenCon this August. We will be there and sharing a booth with Greenbrier Games (Booth#1556). If you’re attending, please stop by and officially introduce yourself! I’d love to meet you and play a round or two with you there and pick your brains on what you’d like to see in the near future.

Ok, talk to you all again this week 🙂

Drunken Fist a.k.a. Zui Quan

Hi Everyone,

Getting back to our initial topic before the last Dragon Tides update, we were delving in deeper to start discussing some of the backer created cards and the ideas behind them.

Today, let’s talk about the backer deck for Drunken Fist, or Zui Quan.

What is Drunken Fist?

For those of you who haven’t heard of this or seen this martial art style in any movies, it will sound a bit far-fetched. From movies like Drunken Master, Once Upon a Time in China, or the like, a Kung Fu practitioner, someone with a strong base in Shaolin or Hung Gar Kung Fu will end up having this “secret” skill where the influence of alcohol, coupled with their training, will make them able to surprise their opponents with movements with no patterns, the ability to transition to various moves that have nothing in common, and vary their speed and strength at alarming rates. Here are a couple examples:

Jackie Chan’s “Drunken Master 2” (Starts out using it from his training, but doesn’t pull off the “essence” of the real style until he drinks the alcohol near the end). Start watching at 0:58.

Jet Li’s “Once Upon a Time in China: Rooster vs Centipede” (He starts drinking alcohol and slowly progressing into a more powerful form as he becomes more intoxicated). Starts at about 1:09.

Ok, what is the style like really?

This style of Kung Fu has a lot of interpretations. In Shaolin alone, Zui Quan differs between northern, southern, and different sects/divisions. I think for a more modern example of how the postures, stances, and technique (sans alcohol) is like, check out this clip from “Fight Science”

And don’t take any offense, but please, please, please do not learn Drunken Fist from this video:

So how does this translate into our game?

Great question! Normally, in deckbuilding games, you can build off of basic principals such as:

  • Milling
  • Hand Control
  • Resource Destruction
  • Pumping/Buffing/Ramping
  • Combos
  • Resource Management

What our backer really wanted to do, was to incorporate all of these, but in combination with some of the other gameplay mechanics offered in this game such as Adrenaline Points and Linkers. But to do this and make it seem seamless, took quite a bit of tweaking. He didn’t want his deck to look like a stack of random ideas just thrown together. As well, he wanted his cards to have open-ended abilities that might offer new combos with cards from the expansion or future cards from other styles of martial arts.

Balance was also a really big problem since this was not a thematic deck in the way that others focused on one or two styles at max and were cohesive in that way. So after several back and forth trial and errors, he came up with an ability for all of his cards that actually work VERY well with one of our series 2 decks, Hung Gar.

The ability is called “STANCE CHANGE“. Since Drunken Fist also incorporates the rapid changing of stances/footwork to flow into the next, this made perfect sense. To do this, you would have to discard one of your Attack or Defense cards in your hand (no Events, Items, or Tactic cards). This will allow you to change your stance and either power up your next move, give it a perk of either an adrenaline, attack, defense, or CPT boost (depending on the card) or maybe something that interferes or disrupts your opponent’s cards/deck/hand.

Here’s an example of a very straight forward Stance Change. Imagine the Angry Drunk getting angrier as he loses focus (like being intoxicated); the focus being your hand.:

Next, we have a card that has a normal ability as well as a Stance Change ability. As well, notice that the ability requires you to discard 2 cards instead of 1. With this move, you can dodge, spin and press on your opponent’s back, preventing their move from happening. But with less control over your movement (like not being inhibited by your normal reasonings for controlling your power), you land hard on your opponent, almost pinning them to the ground right before you roll off, preventing any more attacks from them!

There are a lot of varying possibilities and flexibility with this deck that our backer has really put a lot of thought into. As for why we’re calling him “Backer” instead of revealing his name, is because he wants it to be a surprise to a few of his friends (that’s also why his name is not on the bottom of the card examples above.)

Overall, I think this deck is a pretty advanced deck that can be skillfully played or offer many cool moves (whether you utilize the Stance Change or not) to add to your own deck’s playing style.

See you in our next update soon!

Dragon Tides

Hi Everyone! Today has been an excellent day 🙂

I had previously hinted at an upcoming game/campaign but couldn’t delve into details until everything was approved. This afternoon we had just gotten the green light on moving forward with what I hope will create quite the buzz all around. With several cogs now in motion on and off kickstarter, I’d like to proudly introduce Dragon Tides.

What is Dragon Tides?

Simply speaking, it’s a 1-7 Player Miniatures “Dungeon Crawler”, set in the modern day era starring Bruce Lee and Brandon Lee! This is the real deal; an Official License that Bruce Lee, LLC is excited that we are creating with them.

Think of this game as a tribute to the action genre, martial arts movies, and video games such as Double Dragon, Streets of Rage, and Final Fight. The game is broken up into 3 main chapters with subchapters in between to focus on the rich storyline. Gameplay is “action point” based and is cooperative, competitive, or both (you and up to 4 friends can challenge the game or go up against 1-2 players who will control all the enemies you meet from “The Organization”.) Combat uses cards that play very similar to Martial Arts: The Card Game, but will feature a new mechanic called “Observation” where you can remember moves of your opponents during battle and train after the fact, in order to learn those moves yourself.

Another key element is the environment being interactive, something that few games have done so far. There are some elements that can be used as weapons, hurt enemies by kicking them through or can be inspected for quests or bonuses.

As you progress through the game, you will encounter Mid-Bosses (if defeated, will train you on their signature move) and Bosses that if defeated, will join your team as an ally! Lots of special guests to come 🙂


What are they made out of?

The minis will be a PVC 95 degrees plastic. Though not a very hard plastic, PVC 95 retains a high amount of detail from the original sculpt, and is also very durable and will hold up well under use. It is also the hardest plastic that can be used that allows for the minis to be preassembled during manufacturing. The technology being used to mold the miniatures is quite advanced – multiple part molds are used, allowing us to create complex and dynamic poses for the characters; having a semi hard plastic allows the miniature parts to release from the mold more easily and minimizes the number of individual parts of a mini that have to be made separately. This essentially frees our 3d artists to sculpt the minis however they want, while also allowing the minis to be made up of only a few individual pieces that can be easily assembled during manufacturing.

What are their size specs?

The minis follow the same size specs as the Fairytale Games: Minis Campaign. The bases are about 35mm and the height, somewhere between 35mm-45mm, though we are planning on scaling them slightly smaller for final manufacture production.

Quirks and Details

The minis will have two really neat features to them. One being peg stands that are removable and will fit on the bottom of the base of the Dragon Tides minis. They are like the WizWars peg stands, but with the hole on the bottom of the mini instead of the peg (so it can stand up without the stand). Our bases will be similar to Fairytale Games as it will be detailed rather than plain like WizWars. Here’s an example of WizWars:

These pegs will be a way for your character to show if they are carrying a weapon, picking up a barrel to throw at someone or to indicate any ailments.

Another REALLY cool feature, is that the bases of the minis will have directional arrows engraved into them to signify the direction your character is facing. In Dragon Tides, where your mini is facing will give you advantages and disadvantages just like a real fight. Think about what happens if you’re surrounded! But more details another time 😉

Can you elaborate on some of the other components?

Sure thing! Let’s say you and a friend decide to team up and go up against another friend who will be controlling the enemy. The “Main” characters will be using Character Player Boards.

At first glance, you can see the health bar up top (there will be a slider much like in Zombicide); Two item slots for any weapons, gear, or health bonuses you’d like to carry; The amount of Action Points and Movement your specific character has, and a Level Up meter on the left that will give you different perks as you spend Experience Points to increase. Like most fighting games, you also have a power meter, or in this case a “Focus Meter” at the bottom. You’ll gain more focus in battle as you successfully observe moves. As it fills up, you can unleash signature moves and even an ultimate finishing move!

On the bottom of each Character Player Board is a bonus that applies just to that character. So select your player wisely! Each character will have their own style of play.

Combat Decks

When engaged in combat, you will have a deck of cards you can utilize to unleash attacks, defense, signature moves, and tactics that will help you in battle. Though your main character starts off with only a handful of basic moves, as you learn more, you can gain a full deck of more advanced moves at your disposal. Henchmen, Mid-Bosses, and Bosses will also have varying decks that represent their specific style of martial arts. If a Boss becomes an ally, you can use their deck and character player board as well. Here’s an example of a couple cards (which will be very familiar to you all).

Notice the “Level” on the top. This is integral in Observing moves as it is next to impossible to learn moves above your own level.

So how do you “learn” new moves?

With Dice! Dice actually plays a big part of the game in Tasks, Combat, Observing moves, and a lot of the situations that are dependent on chance. Unleashing finishing moves are a lot more fun when dice are involved 🙂

With observing moves, cards in your hand will be used to initiate it, while dice will be used to determine the success rate, going up against the difficulty of the move. It’s kind of hard to explain without showing you the dice…. which will be soon. We’re actually waiting for our prototype dice to come in so we can finish our gameplay video in time for the campaign.

Task Cards

During your turn, you are able to use your action points to move your character, initiate combat, train in observed moves, and also participate in side-missions called Tasks. You will have to find NPC (non-player characters) that will let you spend EXP (experience points) to draw a Task Card. These cards will go under your player board, though only 3 tasks can be open at the same time. Tasks require you to spend Action points on to initiate. Once you do, you’ll have a goal and a duration in which it must be completed in. Sometimes it can be dictated by time (turns), actions, movement, or by certain events happening. If you complete a task, you’ll gain the specific reward on the card. Here’s just one example…

Notice that some tasks require the use of our Focus Dice. Some require different combinations of icons on the dice.

Event Cards

On the other side the enemy player, though they do not utilize Player Boards nor cannot level up, can use their Action Points to create and initiate an Event that may change the course of play or put the Main Characters in a really bad situation. Here’s an example…

There are a lot more cards, gameplay mechanics, and exciting variations of play that we’ll mention as we release more info. The rulebook has different scenarios that will allow you to play out the game as if they were different storylines, making replayability very cool.

I saw something about Dragon Tides on Kickstarter already!

Yes, if you’re talking about Level99‘s current campaign, BattleCon Remastered, they just released a promo pack of Bruce Lee. This is a very exciting collaboration we are doing with them, offering them a Legendary fighter in their game, and in return, a very special fighter from their BattleCon universe as a miniature figure in our game to go up against Bruce and Brandon Lee!

If you haven’t done so already, please check out their campaign here:

Today’s update was actually a timed update with Level99. I wanted them to have the first chance to announce Bruce Lee as their promo character while briefly introducing Dragon Tides to their fans. Once our Kickstarter is launched, Level99 has graciously offered to make an announcement as well, and also announce which character of theirs will make it into our game.

Besides Level99, will there be other special guest companies collaborating?

Because I promised that you would get the first bit of exciting news, just like the initial teaser of Dragon Tides coming to be, we are proud to have guest appearances from:

With this high caliber of great companies involved, Dragon Tides will be a very exciting campaign for everyone!

When will Dragon Tides Launch?

We had planned for it to be next week, but as of today’s meeting with the team, we are still undergoing a couple more artistic approvals from Bruce Lee, LLC. I think realistically, we’ll launch the campaign in the middle of July.

Is there any way I can get the latest information?

We just launched a Facebook for Dragon Tides at

As well, our main website is now live, but it is not complete. We haven’t made an official announcement because of that fact and are kind of embarrassed thus far (I mean, the About page has a top banner of trees… talk about a weird placeholder). But since it’s already public, feel free to visit as we continue to update the site these next few weeks at 

We’ve also just started a newsletter subscription this morning (we haven’t sent out any yet since we currently only have a handful of subscribers). The information will be game details much like this update, as well as a reminder of the official update. Please sign-up for the newsletter so you don’t miss out on our official launch date or any surprises we’re planning on announcing.

And finally, for the quickest way to get random and sporadic information about Dragon Tides, please visit our twitter at:

If we can get a chance to breath, I would also like to start a website dedicated to Dragon Tides and link it to our main website. Once it’s live, I’ll let you all know 🙂

Will you continue to update us with Dragon Tides news?

Yes, absolutely! I’ll post more news as we move forward, keeping you all in the loop. Once again, the reason for pushing back all of this news, was to coordinate the timing with Level99’s release of their Bruce Lee promo card today. Since Dragon Tides is very much in the martial arts world and utilizes key gameplay elements of Martial Arts: The Card Game, it’s my pleasure to keep you informed on the storyline, the characters, and surprises Dragon Tides has to offer.

The next few weeks….!

Hi Everyone,

Looking back at the updates, I think something that has been sorely missing has been gameplay/card highlights. I actually really miss doing them and since we all probably need a refresher course, the next few updates will be dedicated to doing just that.

Following, I’d really like to highlight some of what the backer created decks are all about. I know we mentioned what they are, but let’s start covering some of the tactical elements of them as well. Keep in mind that these decks will come in a second shipment to you all, once series two is ready for print.

DId you just say series 2? What’s that?

For the second series, we highlight the 3 backer created decks as well as 5 more decks, creating a total of 8 decks based on some rather cool martial art styles. These decks include:

  • Sumo + 3-Section Staff ~ Backer Created!
  • Lian Padukan Silat + Katar ~ Backer Created!
  • Drunken Fist (Zui Quan) ~ Backer Created!
  • Brazilian Jujitsu
  • Judo
  • Hung Gar Kung Fu (5 Animal Styles)
  • Capoeira
  • Praying Mantis

Dragon Tides:

We’re waiting on some exciting approvals from Bruce Lee, LLC before we can bring you more details. But once we have the green light, you will get the latest first. Imagine taking this core concept and bringing it into a world of miniatures and Bruce/Brandon Lee!

And Finally…..!

Hello Everyone,

I can finally bring you great news as we are finally in manufacture production. After what seemed like an uphill battle of obstacles, we are now set for printing and per the manufacturers schedule, they will take about 2 weeks to print and cut the sheets and finally one more week for the construction of the new box and packaging. Therein after they will ship to out Houston warehouse. Once here, we will hand ship everything immediately.

These next two weeks we’ll have all the address packaging skips ready. So if any of you have address changes, please send me a message and I will fix it in the database before printing the labels. I am so happy that we can finally move forward after a long period of stalls.

What happened since the last update?

After receiving the proofs, we since made additional edits to each card. Every move now had a “Level” number from 1-5 on it. For the gameplay, it does nothing different. But there is a reason for this, a very big one. Besides having a great loss in my personal life, there is a more practical reason for the delay. Since the last update we mentioned moving forward in a positive, growing direction for Martial Arts: The Card Game. Last month, after an unbelievable set of meetings in Los Angeles, we have been offered an opportunity to move forward with a game in the works called Dragon Tides. What is so special about this game and who did we meet?

To my great excitement, I would like to announce the second level of Martial Arts: The Card Game, Dragon Tides.

Dragon Tides is a modern day dungeon crawler that uses cards, miniatures, tiles and dice to emphasize the thematic gameplay. It’s a point base action/movement system but with many unique environment interaction we haven’t yet seem in a dungeon crawler. The game is very story driven and offers many characters and authentic martial arts and an “arcade-like” feel.

But What Does This Mean To You?

For combat, we are proud to announce that your cards from Martial Arts: The Card Game will be compatible with the game at onset. Thus, the addition of the “Levels” per card. Likewise, you will be able to remove the combat cards from Dragon Tides and have compatible card battles with this Martial Arts: The Card Game.

Since this is very big news and is an Official Licensed Product, for this game that we have created for them, we are using much different and proven manufacturing/distribution channels (through a combination of Greenbrier Games and Level99 Games) to ensure this will be a milestone in gaming, allowing this game to be a bridge between iconic licensed characters and a solid storyline/game with intuitive play.

Because I strongly feel that you all are the foundation of what Dragon Tides is and will be about, that is why it was no question to convert all the cards for Martial Arts: The Card Game to have this compatibility. We fought together as allies in an uphill battle during the campaign. During the time after, through many unforeseen things, the ball had dropped so far down that the end goal has been barely visible. I intend to pick this up, where things need to be and continue to grow this vision beyond our initial expectations.

Moving Forward Starting Today

Communication will not lag. No more and in no way. No matter if it’s production updates, gameplay highlights, or bouncing ideas off of you all for Dragon Tides, I want to be involved 100%+ and start things off anew, while we all wait for our game to come back from the printers. As well, by the end of this week, expect a dropbox link to get to the PNPs of all the cards so that you can start brushing up your martial arts skills for when the real battle comes in.

I will be here. Though there will be a long time of regaining lost faith, I will absolutely be here for all of you. Please feel free to contact me anytime and I will answer right away hereon out.

As well, we are launching the official Artistic Justice Games website next week that will have updates for every project we do, consolidated and in a friendly environment for you all anytime you need. More updates on that before launch.

WIth my heartfelt and humble gratitude, I thank you all for your patience, understanding and sincerely appreciate the second chance you’ve given me after so many bumps in the road.

Still Tracking, but Still On Track

Hi Everyone,

We still haven’t received the proofs yet, but the tracking number says that it should arrive by Tuesday/Wednesday (though both those days they’re within the city?) I’m getting pretty anxious to see them so I’m pretty much stalking USPS. Once they’re in and everything is approved, I’ll try to arrange a playtest demo with the prototypes (sleeved of course) on video to post here.

I think once everything has started moving forward and is shipping, I’d like to do a random pick out of a hat from all of you and award the chosen name with a signed copy of this prototype as a token to thanks. What do you think? (Note to KS admins, this is not a contest of any sort).

Looking forward to the next update!

Great Changes Now and Proofs coming next week!

Hi Everyone,

It’s been a very long journey from what seemed like it would be a very quick and smooth production run. With the many hiccups and shocking discoveries, this campaign has been nothing less that exciting.

At this moment, we’ve hit a very important and positive milestone! Previously, though Martial Arts: The Card Game has been an Artistic Justice Games production, the design and direction of the project were split among a few members of our martial arts team and myself via contractual basis. Through a lot of the obstacles we’ve had, there seemed to always be some sort of weird internal struggle with the direction of the game and how to approach things responsibly. When there are too many cooks in the kitchen trying to be head chef, the food just doesn’t get cooked correctly. Given this, one of the biggest hits was the struggle of communication. To make a long story short, the team was not fond of when I decided to open communication and let everyone know what was going on with the various delays. My goal was to help create a self-motivation for the teams as a whole to be proactive at certain responsibilities and to make sure you all knew what was going on, on our side.

Finally, at a pivotal point, I made the decision to personally purchase the contract from the team, making Artistic Justice Games the sole owner of Martial Arts: The Card Game. In this case, it became a win-win for everyone since they aren’t locked into this project looking for a quick way to sell product. To me, it was never about that. Instead, my goal has always been to produce a great martial arts game that can grow, long-term. Now with a sole direction, we can finally achieve this together.

So what does this mean for the game? A lot. Now, without having my hands tied, I can communicate freely with you all and give you the regular updates you deserve. Finally. Starting with this…..


Last week, I checked in with our manufacture and found out that they were going to the GAMA convention in Las Vegas. That was perfect. After a few calls, they agreed to bring our proof to Vegas and ship it out to me via USPS Priority so I would receive it by early next week rather than waiting for them to go back to Asia and send it by super slow mail to the US. So folks, we will get to crack open our first glance at our proofs VERY soon. And with a camera at hand, you will be very much a part of it!


Now that I can get the Artistic Justice team on the job, you should have the something to download by late next week via Dropbox.


Though the immediate goal is to knock out this first deliverable, we will definitely create a Series 2 by next year to add many new martial arts styles we developed since our campaign. But before then, you will receive the 3 backer created decks (which will be in a second shipment to you around the time Series 2 begins development). These backer decks will not be sold in retail until the complete fulfillment of the decks from series 2. So you all will have these 3 decks way before anyone else knows they exist.

Besides game design, my goal is to continue to push Martial Arts: The Card Game forward by bringing it to GenCon this year along with the other products in the Artistic Justice Games brand. We are working with a few other great companies to give us access to a possible Tournament Kit so that we can offer Tournaments at your local gaming stores in the future. So be prepared for an even more wild ride, but this time in the right direction.

Also, on a personal note, I sincerely appreciate your patience and understanding through all these trials and tribulations. As a company, Artistic Justice Games has learned so much this past year and are very excited and confident of what’s to come. And we are honored in every way that you’re all here with us as well.